TempoClick 


Creates an impulse click track on the server. The advantage of this over a Synth running an Impulse is that the server's sample rate may not match the language-side clock exactly. That Synth could drift out of sync with the language after several minutes. TempoClick uses one Impulse synth per beat, keeping together with its language-side clock.



*new(server, clock, bus, subdiv = 1) 


server: The server on which the click will be placed. 

clock: The TempoClock to which the click track will be synchronized. It must be a TempoClock. 

bus: The control-rate bus that will receive the impulses. You should typically not specify this, so the click will grab its own bus. 

subdiv: The tempo resolution, in 1/nths of the beat. If you want a click track to have four clicks per beat, use subdiv:4.


The click will be played automatically. It consumes very little processor power. 


free 


Stop the click track and free server resources.



Example:


b = Buffer.read(s, "sounds/a11wlk01.wav");

c = TempoClick(s, TempoClock.default, subdiv: 8);


(

a = {

var click = In.kr(c.bus, 1),  // you can also map the kr bus to a SynthDef argument

tProb = TRand.kr(0.0, 1.0, click) < 0.6,  // like 0.6.coin

trig = click * tProb,

bufFr = BufFrames.ir(b),

start = TRand.kr(0, bufFr - (0.125 * BufSampleRate.ir(b)), trig),

pos = Phasor.ar(trig, 1, start, 1e26, start),

sig = BufRd.ar(1, b, pos, loop: 0),

decay = Decay2.kr(trig, 0.01, 0.1);

(sig * decay) ! 2

}.play;

)


// TempoClick uses server.latency, just like patterns by default

// so this Pbind will stay in sync with the synth


(

p = Pbind(

\degree, Pstutter(Pwhite(1, 4, inf), Pwhite(-2, 9, inf)) - #[0, 2, 4],

\dur, Pwrand([Pseq(#[0.125, 0.375], 1), 0.25, 0.5, 0.75], #[1, 4, 3, 1].normalizeSum, inf),

\sustain, max(0.12, Pkey(\dur) * Pwrand(#[0.2, 0.4, 0.8], #[0.6, 0.3, 0.1], inf)),

\amp, Pexprand(0.02, 0.1, inf)

).play;

)


p.stop;

a.free;

c.free;